Emilie Breslavetz


Freelance Game Designer

About


Hello there and welcome to my portfolio !
I'm a French Game Designer and I love to make games, experiment new technologies and learn new things !

I recently became a freelance and I'm now working on some little projects of my own.

Demo Reel


Game Projects


Game Lab


Broken Mind


Broken Mind is a puzzle game that deals with something we all fear. The setting takes place in a strange world where the main character, Tanwen, explores fragments of her memory in order to find her long forgotten soulmate, Leila.
Tanwen will investigate her memory using a light that will dispel the fog around her. She will have to find out the different interactive elements inside her surroundings. Those interactive elements will be mainly stones that mix memories and change the environment and keys that move object in order to create new paths.


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Old Wheels


The main caracteristic of the game is that it features a unique type of controllers : real wheelchairs modified with Arduino technology. Each player is installed in his chair fixed in place and must handle the drive with a direct return on the screen when he moves his avatar by turning the wheels.
Old Wheels talks about the old-shifted in an offset and light manner through realistic controls to play down the wheelchairs and/or learn to use them.


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The Final Fight


PLAY

The Final Fight is a 2D game produced as part of the Retro Game Jam # 2 occurring at the Montpellier In Game 2014. The theme was to create an arcade adaptation of the film Transformers : The Age of Extinction by submitting the technical constraints of a gaming machine from 1982.


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Hypochondriax


PLAY

Hypochondriax is a funny simulation game of daily self medication developed during the Global Game Jam 2016 on the theme "Ritual !". The player has to take medicine according to his doctor’s prescription which are different every day and badly written. To increase the difficulty of the game, some combinations or overdoses of medicines can provokes disturbing side effects which complicate the ability to complete the task of the day.


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Playful Odyssey


Inspired by the minimalist early adventure games and their evocative power over players, Playful Odyssey aims to immerse the player in a synesthetic experience where he will have reacquainted his senses and solve textual puzzles with an importance given to sound design. Linear puzzle game in first person, it takes advantage of the technology of the Oculus Rift virtual reality helmet.


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Asylum Escape


PLAY

Asylum Escape is a small game in which you control a character that has to escape a dark asylum surrounded by monsters that you have to dodge and with only a light to guide you.


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Hippy Crush Saga


PLAY

Hipy Crush Saga is a puzzle game made during the Global Game Jam 2014 that was held in Montpellier with the theme "We do not see things as They Are, we see we have em are" in 48 hours. This is a game in which each level consists of 2 to 3 roms. In the first room of each level, there are removable blocks that are duplicated in the next room but become static. The player must move them in the first room only by the action "push" to break through to the next room and get to the end of the level.


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TANKboy


PLAY

TANKboy is a 2D game produced as part of the Retro Game Jam #1 that took place at the Montpellier In Game in 2013. The constraints were to make an immediate fun game arcade, with the 16 colors palette of Commodore 64, a sprite sheet limited to 256x256 px and to use in gameplay the objects "grenade" and "tank".


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The Great Minced


Platform/reflection game made by a team of 4 for 48h during the Battle Game that took place at the Montpellier in Game 2013. The theme subject was "Escape: two players for a keyboard". In the final game, a player will control the character on the screen with the keyboard and the second control an AI, building the way for the first one by moving platforms with the mouse controller.


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